![]() The Great FreedomĪre you scared yet? You should be, because freedom of choice awaits you, and that is a scary situation. I suspect very few FLStudio users deal with that though. ![]() We also can’t forget the frustration of working with audio. For larger projects you have no choice to ‘get creative’ with it. Then again… you only have 125 mixer tracks in FLStudio and 500 Channels. In FLStudio it takes me just as long to figure out a 50 track project, and even then I frequently forget what’s going on when things get ‘creative’. In a ‘normal’ DAW, I can mentally map out what’s happening in a 250+ track project in about 15-20 minutes and navigate it confidently. They both go to the same mixer channel though! One arrangement may have the bass on track 5, another on track 10. Now throw in the new ability to have multiple playlist arrangements, which need not have any similarity to each other. This organization needs to happen in 3 different places too. That’d be great to have improved, as the current methods of navigating the project rely heavily on your own ability to group, label and colour things. And if you type ‘delay’ you’ll get every track and effect with ‘delay’. You can’t type ‘dlyv’ to find ‘delay vocals’. It doesn’t help that the search function is rather dumb. That isn’t much in a ‘normal’ DAW, but you also need to mentally track where that clip links to the mixer, and where it is in the playlist (it can be anywhere, at any time!) It doesn’t appear to be uncommon in use (mine, demo projects or videos I’ve watched online) to have 50+ channels that you need to navigate, label, colour and recall. You can also imagine how this eats up channels and mixer tracks. You can never know what one of these things is connect to without thorough labeling or hitting play, then doing your best detective work. Channel->Clip, Playlist->Mixer, Clip->Mixer and Channel->Playlist. You can colour things fairly nicely.ĭespite all of the functions FLStudio has, the problem remains that there’s 4 potential visual disconnects. You can create ‘Channel Groups’ to only see the channels a pattern should be using. You can automatically assign channels to mixer tracks. There are some functions to make this a bit easier. That clip can now be on playlist track one, but it’s actually routed to Mixer Track 7… and for some reason Mixer Track 19 is making noise too?! It’s possible to have “Clips” that trigger dozens of channels, or perhaps only the channel you want plus something else accidentally. If you haven’t thought about it by now, let me clue you in on something: This gets really confusing. There’s no ‘envelope’ that you need to fool with trying to get setup right. Automation Clips are similar.Īutomation clips are particularly special because they allow you to encapsulate automation and use it wherever you want. They can be just used ‘normally’ in the playlist, even though they still need to be assigned to the Mixer channel you want. In the Audio post I covered how audio clips are treated specially. The playlist doesn’t affect what mixer track things go to. Remember, each channel is assigned to the mixer directly. Then I’ve placed them in the ‘Playlist’ wherever I want. In the example above I have a single MIDI clip that is ‘doing things’ in each pattern. You can do things to every channel if you want, or have each pattern correspond to a performance of a single channel. ![]() This can get quite confusing… So let me try and clarify a bit. So the idea here is that you treat each pattern like its own channel by only using that one channel in the pattern. It plays only what you programmed in that pattern. Now you add that pattern to your playlist. Even though the pattern has all channels available, only one channel would generally be programmed. The normal workflow is to add some asset to the project (Audio/MIDI/Automation) then open the editor for that type of asset and create what you want. ![]() Very few people work that way though… Playlist Each pattern has access to every single channel, so you could feasibly just add all your MIDI/Audio/Automation here and write the song in one long pattern if you wanted. What you see here is your current pattern, unfortunately it also shows you every single channel in your project! So every single MIDI, Audio and Automation Clip is going to be here. The image above is showing the “Graph Editor” which gives you a drop down of various properties of each step (note, velocity, pan etc…) It’s a fairly simple step sequencer that’s built in to the channel rack. ![]()
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